[osg-users] ArUco (AR) with OSG

Robert Osfield robert.osfield at gmail.com
Tue Mar 1 01:17:50 PST 2016


Hi Igor,

The CameraManipulator just affects the view matrix, but for AR you need to
sync both the projection and view matrix so it does make sense that you had
to disable the CameraManipulator when using the 3rd party lib with the OSG.

For your application that use a CameraManipulator, to work with an AR setup
you'd either need to write a custom one to sync the view matrix with the
one used for the background video feed or make it optional.

Robert.


On 29 February 2016 at 18:50, Igor Jurík <madi9mail at gmail.com> wrote:

> Hi all,
>
> sorry that I havent replied earlier. I would like to thank you for your
> great ideas.
> Finally I managed to solve the problem by removing camera manipulator and
> the example works fine.
> Now I am going to try implement funcionality similar to the example to
> bigger OSG visualisation tool - 3DSoftVis. Camera manipulator is pretty
> important thing in the solution. So If I wont find way to switch between
> created manipulator and the default one I will certainly find your advices
> very precisous.
>
> Thank you!
>
> Cheers,
> Igor
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66452#66452
>
>
>
>
>
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