[osg-users] VR headset integration

Chris Hanson xenon at alphapixel.com
Wed Mar 30 07:14:28 PDT 2016


On Wed, Mar 30, 2016 at 7:19 AM, Christian Buchner <
christian.buchner at gmail.com> wrote:

> Hi,
> I just wanted to ask around rather generally, how OSG integration with
> various VR SDKs is coming along.
>
Can osgoculus be built against the recently released SDK version 1.3 at
> this time?
>

  I haven't tried it with the 1.3 SDK. I had it working with OSG and
osgEarth with an earlier SDK (might have been .8) at I/ITSEC back in
December.

  If you want somebody to make it work with the 1.3 SDK, I can probably do
that work for you.


> Is anyone working on a HTC Vive (OpenVR) or OSVR (
> http://osvr.github.io/compatibility/ ) integration into OpenSceneGraph?
>

  I'm not, but it shouldn't be hard to do either/both. The base for
supporting them has already been done and tested for Oculus so it'd just be
a matter of connecting up to a different API that does roughly the same
thing, so I wouldn't think it would be tough.


> Christian
>

-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
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