[osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format
Tung Nguyen
tungnx.viss at gmail.com
Fri Jun 24 03:43:59 PDT 2016
Hi,
I'm newbie in 3dsMax and want to export an human model with animation, I created a biped and skinning to model, create some animation and make it run, in 3ds max, i can see the model moving with linked biped inside, but when i export to IVE format, just biped moving, model not move following the biped, i cant know what wrong, i use OpenSceneGraph Max Exporter from Farshid Lashkari.
I found in some topic a thing call osgAnimation, but i dont know how to use it.
You can see some picture captured in this link
Model in 3ds max
[Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/3_zps8xx2hzc8.jpg ]
[Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/2_zps5plaqksb.jpg ]
[Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/1_zpslljlqnhi.jpg ]
Model after export to IVE, i used OSGViewer to view model.
[Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/4_zpssbexyrno.jpg ]
[Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/5_zpsjdufskvv.jpg ]
I really really need help for this, many thank.
Cheers,
Tung
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67779#67779
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