[osg-users] nVidia HW: Lens Matched Shading, Single Pass Stereo - exposed in OpenGL?

Christian Buchner christian.buchner at gmail.com
Thu Jun 9 02:53:51 PDT 2016


Hi all,

has anybody looked at these new features of nVidia hardware?

Lens Matched Shading and Single Pass Stereo are using new hardware and
driver features that allow the GPU to perform single pass transform+shading
of up to 16 independent view matrices.

This could accelerate OSG's stereo rendering, provided that the features
are exposed thorugh documented OpenGL extensions.

Also rendering of cubemaps for reflections and shadows could be greatly
accelerated (six views in one pass).

Christian
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20160609/e5a80eb6/attachment-0002.htm>


More information about the osg-users mailing list