[osg-users] fast texture readback from FBO?

Christian Buchner christian.buchner at gmail.com
Tue Jun 7 01:31:16 PDT 2016


Hi,

would anyone have an example for a render to texture with FBO with a fast
read-back into CPU memory? This should be an example that does not block
OpenSceneGraph's frame loop.

The current code I have uses the terribly slow glReadPixels data path.

Christian
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