[osg-users] [osgPlugins] [OSG Exporter problem] Export skinning model with biped animation to OSG format
Pelle Nordqvist
nordqvist at gmail.com
Tue Jun 28 02:10:17 PDT 2016
I'm not sure .ive can carry animations at all actually.
How do you mean .fbx is working correctly? In osganimationviewer?
I can convert .fbx to .ive but I always lose the animations in the process.
Anyway it looks like you compiled osgconv without fbx support.
Maybe the newer format .osgb will do a better job. But you still need to
recompile
with fbx support to try it.
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847
Regards,
/Pelle
On 28 June 2016 at 10:05, Tung Nguyen <tungnx.viss at gmail.com> wrote:
> Hi Pelle,
>
> I tried to export model to fbx format, and the animation working correctly.
> But when i try to convert from fbx to ive format, it's have an error
> <Warning: could not find plugin to read object from file "model.fbx",
> Error no data loaded>
>
> i use <osgconv.exe model.fbx model.ive> command to compile ive file
>
> many thanks for yout help
>
> cheers.
>
>
> Pelle Nordqvist wrote:
> > Hello Tung, I suggest you try exporting to .fbx format instead, then
> make sure to recompile OSG with fbx support,
> >
> > then use osganimationviewer to view the result.
> >
> >
> > Cheers,
> >
> >
> > /Pelle
> >
> >
> > On 28 June 2016 at 08:50, Tung Nguyen < ()> wrote:
> >
> > > Hi,
> > > Anyone can help me plzzzz,
> > > ...
> > >
> > > Thank you!
> > >
> > > Cheers,
> > > Tung
> > >
> > > ------------------
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> http://forum.openscenegraph.org/viewtopic.php?p=67867#67867)
> > >
> > >
> > >
> > >
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