<div dir="ltr"><div><div><div><div><div>I'm not sure .ive can carry animations at all actually.<br></div>How do you mean .fbx is working correctly? In osganimationviewer?<br><br>I can convert .fbx to .ive but I always lose the animations in the process.<br><br></div>Anyway it looks like you compiled osgconv without fbx support.<br></div>Maybe the newer format .osgb will do a better job. But you still need to recompile<br></div><div>with fbx support to try it.<br><br><a href="http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847">http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847<br></a><br></div><div><br></div>Regards,<br><br></div>/Pelle<br><br></div><div class="gmail_extra"><br><div class="gmail_quote">On 28 June 2016 at 10:05, Tung Nguyen <span dir="ltr"><<a href="mailto:tungnx.viss@gmail.com" target="_blank">tungnx.viss@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Pelle,<br>
<br>
I tried to export model to fbx format, and the animation working correctly.<br>
But when i try to convert from fbx to ive format, it's have an error<br>
<Warning: could not find plugin to read object from file "model.fbx", Error no data loaded><br>
<br>
i use <osgconv.exe model.fbx model.ive> command to compile ive file<br>
<br>
many thanks for yout help<br>
<br>
cheers.<br>
<span class=""><br>
<br>
Pelle Nordqvist wrote:<br>
> Hello Tung, I suggest you try exporting to .fbx format instead, then make sure to recompile OSG with fbx support,<br>
><br>
> then use osganimationviewer to view the result.<br>
><br>
><br>
> Cheers,<br>
><br>
><br>
> /Pelle<br>
><br>
><br>
</span><span class="">> On 28 June 2016 at 08:50, Tung Nguyen < ()> wrote:<br>
><br>
> > Hi,<br>
> > Anyone can help me plzzzz,<br>
> > ...<br>
> ><br>
> > Thank you!<br>
> ><br>
</span><span class="">> > Cheers,<br>
> > Tung<br>
> ><br>
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