[osg-users] how to judge if an object is in the frustum?
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Mon Jun 27 00:15:10 PDT 2016
something like this:L
On Mon, Jun 27, 2016 at 9:12 AM, John Lee <357059570 at qq.com> wrote:
> Hi,
> Thank you for your answer.
> i can't find this method asCullVisitor(). I am using osg 3.4.0.
> I am so sorry, and I am new to osg. So I wonder if you can give me more
> hint.
> Thank you again.
>
>
> Trajce Nikolov NICK wrote:
> > Try CullCallback, in there you can get the handle of the CullVisitor and
> do something like this in your callback:
> >
> >
> > CullVisitor* cv = nv->asCullVisitor()
> >
> > cv->isCulled(node)
> >
> >
> >
> > On Mon, Jun 27, 2016 at 8:30 AM, John Lee < ()> wrote:
> >
> > > Hi,
> > >
> > > I don't know how to judge if an object is in the frustum? I want to
> get which node is in the frustum.
> > >
> > > Thank you!
> > >
> > > Cheers,
> > > John
> > >
> > > ------------------
> > > Read this topic online here:
> > > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 (
> http://forum.openscenegraph.org/viewtopic.php?p=67832#67832)
> > >
> > >
> > >
> > >
> > >
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> > >
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> > >
> >
> >
> >
> > --
> > trajce nikolov nick
> >
> > ------------------
> > Post generated by Mail2Forum
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67836#67836
>
>
>
>
>
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--
trajce nikolov nick
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