[osg-users] how to judge if an object is in the frustum?

John Lee 357059570 at qq.com
Mon Jun 27 00:12:16 PDT 2016


Hi, 
Thank you for your answer.
i can't find this method asCullVisitor(). I am using osg 3.4.0.
I am so sorry, and I am new to osg. So I wonder if  you can give me more hint. 
Thank you again. 


Trajce Nikolov NICK wrote:
> Try CullCallback, in there you can get the handle of the CullVisitor and do something like this in your callback:
> 
> 
> CullVisitor* cv = nv->asCullVisitor()
> 
> cv->isCulled(node)
> 
> 
> 
> On Mon, Jun 27, 2016 at 8:30 AM, John Lee < ()> wrote:
> 
> > Hi,
> > 
> > I don't know how to judge if an object is in the frustum? I want to get which node is in the frustum.
> > 
> > Thank you!
> > 
> > Cheers,
> > John
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67832#67832 (http://forum.openscenegraph.org/viewtopic.php?p=67832#67832)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
> 
> -- 
> trajce nikolov nick
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67836#67836








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