[osg-users] Near/Far problem using models with bones.

Julien Valentin julienvalentin51 at gmail.com
Thu Jun 23 13:44:36 PDT 2016


After debugging 
I was completely wrong adding a Group as nothing to do with your problem
It's a scaling problem...

1st test) 
osgconv fbx test1.osg (problem persist in osg file)
2nd test) 
osgviewer->setscenedata(fbx)
fbx->setUpdateCallback(WriteNode2FileAfterfewframeCallback(*fbx,"test2.osg")); 
///(I use a runtime editor to do that (it will be interesting to see that by code)
test2 works well?!

I checked by hand both testX.osg and it appears that VertexArray in test2.osg is scaled 100x those in test1.osg

But I still don't have a clue on where VertexArray is scale correctly...





robertosfield wrote:
> On 23 June 2016 at 19:50, Dario Minieri <> wrote:
> 
> > Hi,
> > 
> > May be Robert can clarify this behaviour... :D
> > 
> 
> I didn't wirte osgAnimation and haven't used more than to just compile
> the examples and merge fixes.  So I'm afraid I can't comment on the
> specifics of osgAnimation.
> 
> The only thing I can add is thtat is general this type of problem come
> down to the BoundingSphere of Node or BoundingBox of Drawable being
> computed incorrectly/not accounting for movement properly.
> 
> Robert.
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> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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