[osg-users] Near/Far problem using models with bones.
Julien Valentin
julienvalentin51 at gmail.com
Wed Jun 22 10:31:23 PDT 2016
Just my opinion but you shouldn't try to display FBX directly in osg: i don't believe the osg FBX reader deals greatly with animated model
A guess could be that there's a bone translation not correctly interpreted
either by your FBX blender exporter or either by the osg FBX reader.
In all cases that will be hard to find out.
You could try to remove the Blender World Transform perhaps it will solve the problem ..:/
Paradox wrote:
> Yes I know, it's difficult. Yes I'm using osganimation but it's wrapped inside a larger engine. I thought that this is a known problem but it's not so evidently.
>
> Grossly, if I open one model with bones inside native osganimationviewer I see the same issue: if I move the camera view close to the model this one dissapears when it still must to be visible.
>
> I attach a short video showing the problem. The model was generated in Cinema 4D (R17), modified in Blender (last version) and exported in FBX 7.4.
>
> I thought that nearfar setup (DO NOT COMPUTE) or cull visible setup would solve the problem....but no luck right now...
>
> VIDEO
>
> https://vimeo.com/171760352
>
>
>
> mp3butcher wrote:
> > Hi Paradox
> > As you havent' give us much details (for ex: in my last post I assumed you use osganimation) your problem is hard to diagnose
> > Can you give use the minimum code that cause your issue?
> >
> >
> >
> > Paradox wrote:
> > > Yes, same issue... :(
> > >
> > >
> > > Trajce Nikolov NICK wrote:
> > > > Hi Dario,
> > > >
> > > >
> > > > did you try node->setCullingActive(false)
> > > >
> > > >
> > > > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote:
> > > >
> > > > > Hi,
> > > > >
> > > > > Thanks mp3butcher but unfortunately I've already tried to disable the compute and the problem doesn't goes away. I don't really sure about the problem concerning near/far strictly....some other ideas?
> > > > >
> > > > > Thank you!
> > > > >
> > > > > Cheers,
> > > > > Dario
> > > > >
> > > > > ------------------
> > > > > Read this topic online here:
> > > > > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731)
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > trajce nikolov nick
> > > >
> > > > ------------------
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> > >
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http://forum.openscenegraph.org/viewtopic.php?p=67741#67741
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