[osg-users] Drawable getBoundingBox() question
Robert Osfield
robert.osfield at gmail.com
Tue Jun 14 08:49:26 PDT 2016
Hi Rick,
I've just begun a review of the code and I currently feel that
_boundingBoxComputed is no longer required and should be removed to
avoid confusion. I will need to do another review now to double check
that everything should work without it.
Robert.
On 13 June 2016 at 15:29, Rick Irons <Rick.Irons at mathworks.com> wrote:
> Hi Robert,
>
>
>
> Thank you for the response.
>
>
>
> I am still a little puzzled...shouldn't the code you refer to below set
> '_boundingBoxComputed' to true in addition to the current behavior of
> setting ‘_boundingSphereComputed’ to true? When I compare the OSG 3.0.1
> version of the method to the 3.4.0 version the setting of
> ‘_boundingBoxComputed’ to true has been removed while the setting of
> ‘_boundingSphereComputed’ to true has been added. It seems that both are
> necessary.
>
>
>
> Thanks,
>
> Rick
>
>
>
>
>
> -----Original Message-----
> From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On
> Behalf Of Robert Osfield
> Sent: Saturday, June 11, 2016 3:07 AM
> To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> Subject: Re: [osg-users] Drawable getBoundingBox() question
>
>
>
> On 10 June 2016 at 23:02, Rick Irons <Rick.Irons at mathworks.com> wrote:
>
>> Shouldn’t the inlined getBoundingBox() method in include/osg/Drawable
>
>> set _boundingBoxComputed to ‘true’ or am I missing something?
>
>
>
> The later :-)
>
>
>
> From git master:
>
>
>
> /** Get BoundingBox of Drawable.
>
> * If the BoundingBox is not up to date then its updated via an
> internal call to computeBond().
>
> */
>
> inline const BoundingBox& getBoundingBox() const
>
> {
>
> if(!_boundingSphereComputed)
>
> {
>
> _boundingBox = _initialBound;
>
>
>
> if (_computeBoundCallback.valid())
>
>
>
> _boundingBox.expandBy(_computeBoundCallback->computeBound(*this));
>
> else
>
> _boundingBox.expandBy(computeBoundingBox());
>
>
>
> if(_boundingBox.valid()){
>
> _boundingSphere.set(_boundingBox.center(),
>
> _boundingBox.radius());
>
> } else {
>
> _boundingSphere.init();
>
> }
>
>
>
> _boundingSphereComputed = true;
>
> }
>
>
>
> return _boundingBox;
>
> }
>
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