[osg-users] Drawable getBoundingBox() question
Rick Irons
Rick.Irons at mathworks.com
Mon Jun 13 07:29:45 PDT 2016
Hi Robert,
Thank you for the response.
I am still a little puzzled...shouldn't the code you refer to below set '_boundingBoxComputed' to true in addition to the current behavior of setting ‘_boundingSphereComputed’ to true? When I compare the OSG 3.0.1 version of the method to the 3.4.0 version the setting of ‘_boundingBoxComputed’ to true has been removed while the setting of ‘_boundingSphereComputed’ to true has been added. It seems that both are necessary.
Thanks,
Rick
-----Original Message-----
From: osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert Osfield
Sent: Saturday, June 11, 2016 3:07 AM
To: OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
Subject: Re: [osg-users] Drawable getBoundingBox() question
On 10 June 2016 at 23:02, Rick Irons <Rick.Irons at mathworks.com<mailto:Rick.Irons at mathworks.com>> wrote:
> Shouldn’t the inlined getBoundingBox() method in include/osg/Drawable
> set _boundingBoxComputed to ‘true’ or am I missing something?
The later :-)
From git master:
/** Get BoundingBox of Drawable.
* If the BoundingBox is not up to date then its updated via an internal call to computeBond().
*/
inline const BoundingBox& getBoundingBox() const
{
if(!_boundingSphereComputed)
{
_boundingBox = _initialBound;
if (_computeBoundCallback.valid())
_boundingBox.expandBy(_computeBoundCallback->computeBound(*this));
else
_boundingBox.expandBy(computeBoundingBox());
if(_boundingBox.valid()){
_boundingSphere.set(_boundingBox.center(),
_boundingBox.radius());
} else {
_boundingSphere.init();
}
_boundingSphereComputed = true;
}
return _boundingBox;
}
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