[osg-users] [build] Building OSG for Android on Windows

Jan Ciger jan.ciger at gmail.com
Thu Jul 21 01:25:24 PDT 2016

On Thu, Jul 21, 2016 at 7:04 AM, Zach Cregan <zcregan at outlook.com> wrote:

> Hi,
> ...

> Do I actually need to get this NVIDIA Nsight Tegra Visual Studio Edition?
> I haven't seen that dependency mentioned anywhere on the OSG website,
> forum, or through any Googling so I thought I must be doing something
> wrong. I appreciate any help. I have some experience setting up builds for
> iOS with Xcode, but this NDK stuff is beyond me.
> Thank you!
> Zach
I haven't built OSG for Android in a while, but a quick check of the
current code doesn't show the above line in the build system. I recall the
Tegra stuff was not really necessary and I believe it is not even avaliable
anymore. 3.4 is quite old, try to update to the latest 3.5 branch or even
master and that should get rid of that issue.

Apropos, if you want to save yourself a lot of trouble, don't use the
official NDK from Google but the repackages Crystax variant:

It should be a drop-in replacement but with a ton of bugs fixed. (NDK is a
serious pain in the backside ...)


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