<div dir="ltr"><br><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Jul 21, 2016 at 7:04 AM, Zach Cregan <span dir="ltr"><<a href="mailto:zcregan@outlook.com" target="_blank">zcregan@outlook.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi,<br>
...<br></blockquote><div> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
Do I actually need to get this NVIDIA Nsight Tegra Visual Studio Edition? I haven't seen that dependency mentioned anywhere on the OSG website, forum, or through any Googling so I thought I must be doing something wrong. I appreciate any help. I have some experience setting up builds for iOS with Xcode, but this NDK stuff is beyond me.<br>
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Thank you!<br>
Zach<br>
<br></blockquote></div><br></div><div class="gmail_extra">I haven't built OSG for Android in a while, but a quick check of the current code doesn't show the above line in the build system. I recall the Tegra stuff was not really necessary and I believe it is not even avaliable anymore. 3.4 is quite old, try to update to the latest 3.5 branch or even master and that should get rid of that issue.<br><br></div><div class="gmail_extra">Apropos, if you want to save yourself a lot of trouble, don't use the official NDK from Google but the repackages Crystax variant: <a href="https://www.crystax.net/en/android/ndk">https://www.crystax.net/en/android/ndk</a><br><br></div><div class="gmail_extra">It should be a drop-in replacement but with a ton of bugs fixed. (NDK is a serious pain in the backside ...)<br><br></div><div class="gmail_extra">Regards,<br><br></div><div class="gmail_extra">J.<br></div><div class="gmail_extra"><br></div></div>