[osg-users] LineOfSight intersection returning geometry
Tony Vasile
minghia at gmail.com
Wed Jan 20 23:57:48 PST 2016
Okay so I found this code:
Code:
osg::ref_ptr<osgUtil::IntersectorGroup> intersectorGroup = new osgUtil::IntersectorGroup();
for(unsigned int r=0; r<numRows; ++r)
{
for(unsigned int c=0; c<numColumns; ++c)
{
osg::Vec3d s = start + deltaColumn * double(c) + deltaRow * double(r);
osg::Vec3d e = end + deltaColumn * double(c) + deltaRow * double(r);
osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(s, e);
intersectorGroup->addIntersector( intersector.get() );
}
}
osgUtil::IntersectionVisitor intersectVisitor( intersectorGroup.get(), new MyReadCallback );
scene->accept(intersectVisitor);
in the osgintersections.cpp example. One thing that I can't find is how do I set a traversal mask?
Tony
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Tony V
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66069#66069
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