[osg-users] Anyone Experimenting with OSVR
David Glenn
david at dglenn.com
Thu Jan 14 15:57:58 PST 2016
dimi christop wrote:
> I also just got my Unit.
> The say that the HDK 1.3 hav superior lenses compared to the DK2.
> OSG support should be possible taking the osvrtrackviewer code as a starting point . They use side-side split screen stereo.
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> Dimi
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> On Tuesday, December 8, 2015 8:50 PM, David Glenn <> wrote:
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> Greetings All!
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> Got my OSVR HDKv1.3 last week! I had to wait till the weekend to really try it out and there are still parts of it that I have not tried out yet (like the IR camera). So far most of the effort has been testing what works and what is a work in progress. One thing that I noticed off the bat is that the screen is only at an HD level.
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> Also, I'm evaluating it using game development software. So I'm going off the deep end right out of the box. I feel comfortable doing this given that I have already been dabbling in Oculus Rift from the start, so I can compare and contrast. So far, I have dealt with Dev Kit 1 and have dabbled with DK2 and other demos and this is just another notch in the belt for me, but most of this has been done using Unity because it more geared to what my handlers expect me to develop to theses days.
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> However, I am always looking at subjects that I can learn and give talks about and I'm getting a little sick of talking terrain. VR has a little more meat on bones and it would be nice to get something working in VR for the next SIGGRAPH BOF.
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> Oh, and it looking at it, there seems to be at least one OSVR test app that uses OSG, but it's not a VR Demo as it is just a way to test head tracking movement.
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> Thank you!
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> Cheers,
> David
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> David Glenn
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> D Glenn 3D Computer Graphics Entertainment.
> www.dglenn.com
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> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65828#65828 (http://forum.openscenegraph.org/viewtopic.php?p=65828#65828)
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So far I have only tried the IR camera once with limited success! The internal accelerometer seems to work well enough for me so I've just been using that alone for now. They have a Unity plug-in and it has it's own version of the server that I've been using. I have made some Unity test Demos using that and it has been working well.
I'm going to whip up some simulation demo and attach OSVR (and later Oculus Rift) to it. Maybe John will let me demo it at one of his BOF's at Siggraph this year. I may give a pretention at one of the fan cons - like at Dragon Con.
I'm almost putting the PowerPoint presentation together as I speak.
Using this stuff, I'm reminded of the tracking stuff that I used to do when was working in immersive simulation. Especially the tracking! I used to use that tracking hardware that InterSense made long ago! I know that it's exactly like the good old days, but it surprisingly close - even better in some ways! :)
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David Glenn
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D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66020#66020
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