[osg-users] handling of #pragma line in Shader::_computeShaderDefines()

Robert Osfield robert.osfield at gmail.com
Fri Feb 26 02:29:27 PST 2016


Hi Andreas,

Thanks for the extra info.  Which version of the OSG are you using?  Do you
know if the osgEarth code is attempting to utilize the OSG's #pragmatic
shader composition?

Robert.

On 26 February 2016 at 07:41, Andreas Roth <osgforum at tevs.eu> wrote:

> Sorry for the confusion.
>
> The shader is from osgEarth
> https://github.com/gwaldron/osgearth/blob/master/src/osgEarthDrivers/sky_simple/SimpleSky.Ground.ONeil.vert.glsl
> .
>
> My problem with the _computeShaderDefines() function is that it tries to
> parse a #pragma line, but in the end is actually parses multiple lines
> because the #pragma line does not have a opening bracking at all and find
> the next opening bracket further down in the code.
>
> Andreas
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66435#66435
>
>
>
>
>
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>
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