[osg-users] Shadows and osgRecipe
michael kapelko
kornerr at gmail.com
Thu Feb 25 08:52:18 PST 2016
Hi.
Unfortunately, no. If it becomes the bottleneck, I'll definitely have a
look at it. But for now it works fine.
2016-02-25 23:34 GMT+07:00 Sebastian Messerschmidt <
sebastian.messerschmidt at gmx.de>:
>
> Hi Michael,
>
> Unfortunately this will render the geometry three times.
> First shadow map depth pass, Second to create the screenspace shadow
> texture and for the RTT again.
> Any idea how to prevent the second pass and move it to some later stage?
>
> Cheers
> Sebastian
>
> Hi.
> I have the sample that worked just fine:
> https://bitbucket.org/kornerr/osg-deferred-shading
>
> 2016-02-25 2:00 GMT+07:00 Anders Backman <andersb at cs.umu.se>:
>
>> Hi all.
>>
>> Has anyone tested the EffectCompositor together with osgShadows?
>>
>> My problem is, that as soon as I add a shadowed scene as a child of an
>> EffectCompositor, the shadows becomes all wrong.
>> It looks like the shadow light sources follows the camera, sort of.
>>
>> The attached effect (asd.xml) is just a pass-through effect.
>>
>> Other than this, is there any other good way of defining post-render
>> effects in OSG these days?
>> osgPPU seems to have fallen into sleep, and I cannot see any other good
>> way of constructing this.
>> The EffectCompositor really looks great. But...shadows does not work.
>>
>> Anyone with insight into this?
>>
>>
>> /A
>> --
>> __________________________________________
>> Anders Backman, HPC2N
>> 90187 Umeå University, Sweden
>> anders at cs.umu.se http://www.hpc2n.umu.se
>> Cell: +46-70-392 64 67
>>
>>
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>>
>>
>
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