[osg-users] Shadows and osgRecipe

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Thu Feb 25 08:34:32 PST 2016


Hi Michael,

Unfortunately this will render the geometry three times.
First shadow map depth pass, Second to create the screenspace shadow 
texture and for the RTT again.
Any idea how to prevent the second pass and move it to some later stage?

Cheers
Sebastian
> Hi.
> I have the sample that worked just fine: 
> https://bitbucket.org/kornerr/osg-deferred-shading
>
> 2016-02-25 2:00 GMT+07:00 Anders Backman <andersb at cs.umu.se 
> <mailto:andersb at cs.umu.se>>:
>
>     Hi all.
>
>     Has anyone tested the EffectCompositor together with osgShadows?
>
>     My problem is, that as soon as I add a shadowed scene as a child
>     of an EffectCompositor, the shadows becomes all wrong.
>     It looks like the shadow light sources follows the camera, sort of.
>
>     The attached effect (asd.xml) is just a pass-through effect.
>
>     Other than this, is there any other good way of defining
>     post-render effects in OSG these days?
>     osgPPU seems to have fallen into sleep, and I cannot see any other
>     good way of constructing this.
>     The EffectCompositor really looks great. But...shadows does not work.
>
>     Anyone with insight into this?
>
>
>     /A
>     -- 
>     __________________________________________
>     Anders Backman, HPC2N
>     90187 Umeå University, Sweden
>     anders at cs.umu.se <mailto:anders at cs.umu.se> http://www.hpc2n.umu.se
>     <http://www.hpc2n.umu.se/>
>     Cell: +46-70-392 64 67
>
>
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