[osg-users] using osgShadow messes ref_ptrs on exit
Trajce Nikolov NICK
trajce.nikolov.nick at gmail.com
Wed Feb 24 12:21:01 PST 2016
Thanks Anders, I am on 3.5.1 .. Let me try the trunk then .. Thanks again!
On Wed, Feb 24, 2016 at 9:19 PM, Anders Backman <andersb at cs.umu.se> wrote:
> I believe this has been fixed in the trunk. But there is no official
> release containing this fix just yet.
> It happens with just about any osg::Program/Shader.
>
> /A
>
> On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK <
> trajce.nikolov.nick at gmail.com> wrote:
>
>> Hi Community,
>>
>> I've been fighting with cleaning of ref_ptrs when using osgShadow. It
>> crashes in deleting the pointer. This is odd but attached is very simple
>> example, osgviewer just with adding it to a shadowed scene with some
>> technique.
>>
>> Any clue? Sample attached
>>
>>
>> Thanks a bunch as always !
>>
>> Cheers,
>> Nick
>>
>> void Referenced::signalObserversAndDelete(bool signalDelete, bool
>> doDelete) const
>> {
>> #if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
>> ObserverSet* observerSet =
>> static_cast<ObserverSet*>(_observerSet.get());
>> #else
>> ObserverSet* observerSet = static_cast<ObserverSet*>(_observerSet);
>> #endif
>>
>> if (observerSet && signalDelete)
>> {
>> observerSet->signalObjectDeleted(const_cast<Referenced*>(this));
>> }
>>
>> if (doDelete)
>> {
>> if (_refCount!=0)
>> OSG_NOTICE<<"Warning Referenced::signalObserversAndDelete(,,)
>> doing delete with _refCount="<<_refCount<<std::endl;
>>
>> if (getDeleteHandler()) deleteUsingDeleteHandler();
>> CRASHES HERE -----> else delete this;
>> }
>> }
>>
>> --
>> trajce nikolov nick
>>
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>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> __________________________________________
> Anders Backman, HPC2N
> 90187 Umeå University, Sweden
> anders at cs.umu.se http://www.hpc2n.umu.se
> Cell: +46-70-392 64 67
>
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>
>
--
trajce nikolov nick
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