[osg-users] using osgShadow messes ref_ptrs on exit
Anders Backman
andersb at cs.umu.se
Wed Feb 24 12:19:12 PST 2016
I believe this has been fixed in the trunk. But there is no official
release containing this fix just yet.
It happens with just about any osg::Program/Shader.
/A
On Wed, Feb 24, 2016 at 7:42 PM, Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:
> Hi Community,
>
> I've been fighting with cleaning of ref_ptrs when using osgShadow. It
> crashes in deleting the pointer. This is odd but attached is very simple
> example, osgviewer just with adding it to a shadowed scene with some
> technique.
>
> Any clue? Sample attached
>
>
> Thanks a bunch as always !
>
> Cheers,
> Nick
>
> void Referenced::signalObserversAndDelete(bool signalDelete, bool
> doDelete) const
> {
> #if defined(_OSG_REFERENCED_USE_ATOMIC_OPERATIONS)
> ObserverSet* observerSet =
> static_cast<ObserverSet*>(_observerSet.get());
> #else
> ObserverSet* observerSet = static_cast<ObserverSet*>(_observerSet);
> #endif
>
> if (observerSet && signalDelete)
> {
> observerSet->signalObjectDeleted(const_cast<Referenced*>(this));
> }
>
> if (doDelete)
> {
> if (_refCount!=0)
> OSG_NOTICE<<"Warning Referenced::signalObserversAndDelete(,,)
> doing delete with _refCount="<<_refCount<<std::endl;
>
> if (getDeleteHandler()) deleteUsingDeleteHandler();
> CRASHES HERE -----> else delete this;
> }
> }
>
> --
> trajce nikolov nick
>
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>
>
--
__________________________________________
Anders Backman, HPC2N
90187 Umeå University, Sweden
anders at cs.umu.se http://www.hpc2n.umu.se
Cell: +46-70-392 64 67
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