[osg-users] Material Properties to Change the Normal Intensity

Rômulo Cerqueira romulogcerqueira at gmail.com
Fri Dec 23 06:48:20 PST 2016


I have simulated a sonar sensor using normal depth map by custom 3D shader from OpenSceneGraph scene.

I already implemented the Bump Mapping technique to change the normal directions. For now, I need to change the material properties (e.g. reflectance) of scene's objects to increase/decrease the normal values. Is it possible?  

Thank you!


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