[osg-users] Is it possible to draw an ive object inside a shader?

Mike Greene mgreene at hiwaay.net
Mon Dec 12 12:23:12 PST 2016


Wondering if it possible to draw an ive file inside a shader. For example, say I want to populate an urban area with a  particular building, maybe have the shader scale and rotate and place it randomly. Can I use a shader to draw the ive file over and over again externally to the actual OSG program?

Thank you!


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