[osg-users] Check if sampler2D is valid in fragment shader
Rômulo Cerqueira
romulogcerqueira at gmail.com
Thu Dec 29 08:07:04 PST 2016
Hi Christian,
> You could traverse the scene graph and check the state sets to see if they bind a texture to a texture unit.
>
> Then depending on these findings, choose the correct shader code.
I appreciated it. Can you give me some example?
...
Thank you!
Cheers,
Rômulo
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