[osg-users] Capture image on iOS get black image
Raymond de Vries
reedev at xs4all.nl
Wed Dec 28 23:34:05 PST 2016
Dear Duc,
If you read your own first mail with the code snippet you pasted:
virtual void operator () (osg::RenderInfo& renderInfo) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
glReadBuffer(_readBuffer);
#else
osg::notify(osg::NOTICE)<<"Error: GLES unable to do
glReadBuffer"<<std::endl;
#endif
I guess that's clear, right?
Cheers
Raymond
On 29-12-2016 2:27, Sebastian Messerschmidt wrote:
> Hi,
> it is hard to tell what is going wrong without further information.
> For instance it is crucial to call the glReadPixel function in the
> right moment. Could you provide some example that shows the problem?
> Also: is the osgscreencapture or the osgviewers
> screenshot-functionality working?
>
> Cheers
> Sebastian
> --
> Diese Nachricht wurde von meinem Android Mobiltelefon mit GMX Mail
> gesendet.
> Am 29.12.16, 02:06, duc nguyen <osgforum at tevs.eu> schrieb:
>
>
> hartwigw wrote:
> > Hi,
> >
> > glReadPixels is not supported by iOS.
> >
> > Cheers,
> > Hartwig
>
>
> But my iOS device use Open GLES 2.0 an it support glReadPixels
> function
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69789#69789
>
>
>
>
>
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