[osg-users] Check if sampler2D is valid in fragment shader
Rômulo Cerqueira
romulogcerqueira at gmail.com
Wed Dec 28 19:14:49 PST 2016
Hi Sebastian,
>
> There is no direct way. If you need shaders with and without texturing
> you should bind different programs to the affected geometries.
>
I think my problem is a little bit different. I will receive the final scene with or without textures and process it properly. I won't participate in the scene development.
...
Thank you!
Cheers,
Rômulo
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