[osg-users] Check if sampler2D is valid in fragment shader

Rômulo Cerqueira romulogcerqueira at gmail.com
Wed Dec 28 19:14:49 PST 2016

Hi Sebastian,

> There is no direct way. If you need shaders with and without texturing 
> you should bind different programs to the affected geometries. 

I think my problem is a little bit different. I will receive the final scene with or without textures and process it properly. I won't participate in the scene development.


Thank you!


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