[osg-users] Material Properties to Change the Normal Intensity
Rômulo Cerqueira
romulogcerqueira at gmail.com
Mon Dec 26 14:56:36 PST 2016
Hi Sebastian,
>
> Are you planning on using the bump-maps alpha channel, or which alpha do you plan to use.
>
I wanna to pass a reflectance value to be multiplied by the normal map (normNormal in fragment shader) to simulate real situations. For example, a steel cube (e.g. reflectance = 1.12) should reflect more than a plastic cube (e.g. reflectance = 0.6) for a real sonar. In this case, I need to pass this "reflectance" value to shader for each object present in the scene.
>
> What kind of input geometries do you use? Are the objects with the different reflectances models or can one model have multiple parts with different reflectance values?
>
Any kind of geometries: cubes, spheres, cones, structures... Initially all parts of the same object will have an unique reflectance model.
...
Cheers,
Rômulo[/quote]
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http://forum.openscenegraph.org/viewtopic.php?p=69770#69770
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