[osg-users] Material Properties to Change the Normal Intensity

Rômulo Cerqueira romulogcerqueira at gmail.com
Sun Dec 25 16:46:58 PST 2016

Hi SMesserschmidt,

Thanks for your reply. I wanna set a refletance value for each scene's object and multiply it by normal value (e.g. Steel and aluminium have more reflectivity than wood and plastic). In this case, the alpha channel will change the object transparency, right? If yes, I think the normal value can not be increased, only decreased.

There is a way to pass the reflectance value or similar and manipulate it in the shader?

Thank you!


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