[osg-users] Tearing hair out over simple GLSL instancing

Andrew Cunningham andrewC at mac.com
Thu Dec 22 13:07:46 PST 2016

Thanks for the help

I got it working by adding this to the StateSet
	osg::VertexAttribDivisor *divisor = new osg::VertexAttribDivisor(1, 1);

And changing my loop to add one offset per primitive to my vertexArray

And thanks again!! I would never have figured that one out!

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