[osg-users] Tearing hair out over simple GLSL instancing
Andrew Cunningham
andrewC at mac.com
Thu Dec 22 13:07:46 PST 2016
Thanks for the help
I got it working by adding this to the StateSet
osg::VertexAttribDivisor *divisor = new osg::VertexAttribDivisor(1, 1);
ss->setAttribute(divisor);
And changing my loop to add one offset per primitive to my vertexArray
And thanks again!! I would never have figured that one out!
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http://forum.openscenegraph.org/viewtopic.php?p=69747#69747
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