[osg-users] Tearing hair out over simple GLSL instancing

Andrew Cunningham andrewC at mac.com
Thu Dec 22 09:35:44 PST 2016

On thinking about this issue, I see the problem. I really only have 4 vertices, so the value d in my vertex shader just is always pulled from locations 0-3 in my array. What I really need to do is access an array of offsets in my shader indexed by glInstanceID

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