[osg-users] x and y coordinates
Christian Buchner
christian.buchner at gmail.com
Fri Dec 2 03:44:12 PST 2016
Basic OpenGL utilities libraries like GLUT that provide some mouse events
in the mouseEvent(int button, int state, int x, int y); function, but this
functionality is not native to OpenGL.
Event->x()/y() sounds more like an OSG event handling, and there are plenty
of OSG examples out there that process mouse and keyboards events.
Christian
2016-12-02 10:20 GMT+01:00 Sebastian Messerschmidt <
sebastian.messerschmidt at gmx.de>:
> Hi,
>
> Hi,In opengl we can get event->x() and event->y() mouse events are
>> there.For osg how to get these events.
>>
> Thats non-sense. OpenGL doesn't deal with input events.
> See the osgkeyboardmouse example.
>
> Apart from the usual "try to use your brain first and present some
> questions with actual effort put into them". (This btw. starts with the
> topic-name):
>
> First advice: Check the examples first. Most of them are named very and
> executing them might give you an idea if they are what you are looking for.
>
> Second advice: There is a mailing/list, use the search functionality.
> Chances your question has been asked exist...
>
> Also you've been asking a MouseEvent-related questions a couple of days
> before. Obviously you didn't even bother to look into the
> trackball-manipulator. If you're following the bread-crumbs left there
> (parent-classes OrbitManipulator and the StandardManipulator, you will find
> a lot of example code how to use mouse events.
>
> Cheers
> Sebastian
>
>
>
>
>> ...
>>
>> Thank you!
>>
>> Cheers,
>> Rambabu
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=69577#69577
>>
>>
>>
>>
>>
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