[osg-users] Custom Graphics Context not applied?

Robert Osfield robert.osfield at gmail.com
Tue Aug 30 05:52:31 PDT 2016


HI Philipp,

The is a osg:GraphicsContext::SwapCallback that you can subclass and
then assign to the created GraphicsContext via the
GraphicsConctext::setSwapCallback(mySwapCallback);.  This gives you
control over the swap callback, including issue any extra calls before
or after the actual swap callback.

Note, the swap callback replaces the default call to
GraphicsContext:swapBuffersImplementation() so you must call this
within your callback otherwise the buffer won't be swapped.

Robert.

On 30 August 2016 at 13:30, Philipp Meyer <philipp.meyer at fh-bielefeld.de> wrote:
> Hi,
>
> I want to measure the frametime without waiting for vsync. On my test system I have no way to turn vsync off, but I still need to benchmark.
>
> So the plan was to call glFinish() after the rendering traversal is over, but BEFORE swapBuffers() (because thats the call that actually blocks until the vsync signal arrives). That way, in theory, I should be able to receive frametimes without vsync.
>
> Thank you!
>
> Cheers,
> Philipp
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68487#68487
>
>
>
>
>
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