[osg-users] Custom Graphics Context not applied?

Philipp Meyer philipp.meyer at fh-bielefeld.de
Tue Aug 30 05:30:45 PDT 2016


Hi,

I want to measure the frametime without waiting for vsync. On my test system I have no way to turn vsync off, but I still need to benchmark.

So the plan was to call glFinish() after the rendering traversal is over, but BEFORE swapBuffers() (because thats the call that actually blocks until the vsync signal arrives). That way, in theory, I should be able to receive frametimes without vsync.

Thank you!

Cheers,
Philipp

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68487#68487








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