[osg-users] [About VertexArrayObject Branch] FeedBack and Insight

Robert Osfield robert.osfield at gmail.com
Thu Aug 18 13:01:57 PDT 2016

Hi Jannik,

I forgot to mention it, I don't realize originally that it'd work for
your usage case just calling drawable-->dirtyGLObjects() should be
sufficient addition to get the arrays to update automiatcally without
needing to set DataVaraince to DYNAMIC.

I'm now considering adding a STREAM variant to the DataVaraince enum
which will hint the draw traversal that data is dynamically updated by
not reallocated, but not prevent the next frame from running,

I will have a look at these when I return next week.


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