[osg-users] About database profiling

Alexandre Vaillancourt alexandre.vaillancourt.list at gmail.com
Mon Apr 25 15:37:07 PDT 2016


Hello all!

We're simulating a open mining environment (2.5 km * 4.5 km), and we're
currently in an optimization phase.

In a thread from the past (linked at the bottom of the post), Robert
suggested this:

> The first task should be profiling the database and the performance and
relatively balance of update, cull and draw you are getting.

Given the fact that our cull (2-3 ms), draw (3.5-5.25ms) and GPU (2.5-7.5
ms) seem quite high (we'll need up to 5 cameras), our database hierarchy
could be improved, but I'm wondering if there are tools for "profiling the
database", or such a tool should be developed by us specifically for our
needs?

We're also using Creator, so would there be a tool in there that could help
us improve how our database is organized?

Thanks!

The thread: http://forum.openscenegraph.org/viewtopic.php?t=13726 (Best way
balance tree??)

--
Alexandre Vaillancourt
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