[osg-users] LOD capabilities

Bruno Oliveira bruno.manata.oliveira at gmail.com
Tue Apr 26 08:04:02 PDT 2016


Robert,

the tool I'm creating is designed to handle clouds from 100 million points
to 1 billion, hence the out of core rendering.
By "with the already existing code", I mean code from OSG.

Thank you

2016-04-26 9:40 GMT+01:00 Robert Osfield <robert.osfield at gmail.com>:

> Hi Bruno,
>
> On 26 April 2016 at 09:20, Bruno Oliveira <bruno.manata.oliveira at gmail.com
> > wrote:
>
>> I am thinking of porting my code for representing a huge point cloud
>> scene from a simple osg::Group/osg::Node structure to a PagedLOD. This is
>> due to the fact that I can't
>>
>> I have built a custom octree for this purpose (I could probably publish
>> it in the future if it would be useful for the OSG lib).
>>
>> My problem is that I need to perform some cloud manipulations, e.g.
>> delete points, add more points, perform picking...
>>
>>    1. Would this be possible using the OSG PagedLOD node structure? Or
>>    is it better to do all these operations on my own?
>>
>> You can use PagedLOD, but you'll need to write a tool to pre-process the
> raw data into a hierachy of tiles that the PagedLOD's will reference.
>
>
>
>>
>>    1.
>>    2. Would this be possible without ever loading the entire cloud at
>>    once (with the already existing code)?
>>
>> How long is the piece of string I have in my hand?  Please answer this
> question within 1cm of accuracy without asking any further questions.
>
> If you find this question difficult to answer then you'll understand why
> we don' have hope in hell of answering your question.
>
> Please state size of your datasets.
>
> Robert
>
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