[osg-users] Uniform set and callback
Dario Minieri
paradox at cheapnet.it
Tue Apr 12 02:40:00 PDT 2016
Hi,
ok, interesting, thanks. I'm using SingleThreaded model right now. I take this opportunity to speak about the problem using another thread model, like DrawThreadPerContext. In this case I have an error like:
TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers.
That is strange, because the card is Nvidia GTX 770, driver 352.63 which have to support texturerectangle...
Thank you!
Cheers,
Dario
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66790#66790
More information about the osg-users
mailing list