[osg-users] Uniform set and callback

Dario Minieri paradox at cheapnet.it
Tue Apr 12 02:40:00 PDT 2016


Hi,

ok, interesting, thanks. I'm using SingleThreaded model right now. I take this opportunity to speak about the problem using another thread model, like DrawThreadPerContext. In this case I have an error like:

TextureRectangle::apply(..) failed, texture rectangle is not support by your OpenGL drivers.

That is strange, because the card is Nvidia GTX 770, driver 352.63 which have to support texturerectangle...

Thank you!

Cheers,
Dario

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http://forum.openscenegraph.org/viewtopic.php?p=66790#66790








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