[osg-users] [osgPlugins] OpenFlight plugin update

Sebastian Messerschmidt sebastian.messerschmidt at gmx.de
Tue Sep 29 23:20:23 PDT 2015


Hi Chris,
> Hi,
>
> I've started writing an update to the OpenFlight plugin to support the "extended material" options in Creator, mainly so we can use the auto-generated bump-map textures in our shaders.
I'm not familiar with this feature set of OpenFlight, maybe you can give 
a more detailed view on this?
>
> I don't want to have to redo it every time there's an OSG update though, so I'm wondering what the process is for submitting updates, and whether I can submit partial support for the new options or if it must be complete? (Since there's quite a lot to these extended materials and I'm mainly interested in certain aspects)
Simply submit all complete files affected by your changes to the 
osg-submission mailing list (best option is to put them into an archive).
A complete support might be more interesting, but this might serve as a 
starting point for others. Even if the submission is not accepted, 
others (like myself) might find it useful.

>
> There are basically about 10 new opcodes / records, which affect the osg::Material and osg::StateSets that are generated as part of the FLT's material palette.
I see.
>
> There are also other features introduced between now and 2009, when the last update happened, that I'm not interested in. Will it be okay for me to add in targeted support for the specific things we're interested in supporting? Or would this not get in and we should fork our own custom plugin?
I've also created some changes which were rejected at the time, but I'd 
like to see some approaches here, since OpenFlight is still useful and 
important in my field.
Cheers
Sebastian
>
> Thank you!
>
> Cheers,
> Chris
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65247#65247
>
>
>
>
>
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