[osg-users] Oculus+OSG

Riccardo Corsi riccardo.corsi at kairos3d.it
Fri Sep 25 01:52:45 PDT 2015


Hi Björn,

first of all thank you for keeping up to date the Oculus integration!

I have just updated to SDK 0.7 + osgOculus head and the viewer works, but:

1. while the provided Oculus demos are really smooth with respect to
motion,
the osg viewer example results quite jerky, especially the rotation of the
head causes a sort of "hiccup"
during the motion

2. when using the osg viewer example, the right eye monitor has some
flickering every second or so,
a part of the screen becomes black/corrupted for some frames.

Have you ever noticed such behaviors?
Have you got any suggestion to fix them?

Thank you,
Ricky

On Wed, Sep 9, 2015 at 1:46 PM, Björn Blissing <bjorn.blissing at vti.se>
wrote:

> Hi,
>
> I just fixed a performance related bug.
>
> Due to misuse of an enum I had accidentally disabled all culling. (This
> bug would probably been avoided if strongly typed enum a'la C++11 were
> used).
>
> This bug only affects users using Oculus SDK 0.6 and 0.7. I urge all users
> of these versions of OsgOculusViewer to update to the head revision on
> GitHub.
>
> Best regards,
> Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65077#65077
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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