[osg-users] How to Convert Lookat to Projection and View Matrices
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Tue Sep 22 07:29:45 PDT 2015
Am 22.09.2015 um 16:08 schrieb Erik Hensens:
> Thank you for the reply Glenn!
>
> You say that the projection matrix doesn't depend on the lookat parameters; what does it depend on?
The projection matrix depends on the size of your viewing frustum.
Usually near/far plane and the dimensions (angles) of the field of view.
You can use the camera->get/setProjectionMatrix functions here.
For instance:
viewer->getCamera()->setProjectionMatrixAsFrustum(
aspect_x * near_plane * left_angle,
aspect_x * near_plane *right_angle,
aspect_y * near_plane * bottom_angle,
aspect_y * near_plane * top_angle,
near_plane,
far_plane
);
Cheers
Sebastian
>
> Thanks in advance!
>
>
> gwaldron wrote:
>> You can make the view matrix:
>>
>> osg::Matrix::lookAt(eye, center, up)
>>
>>
>> This has nothing to do with the projection matrix though; that doesn't depend on your look vector.
>>
>> Glenn Waldron
>>
>>
>>
>>
>> On Tue, Sep 22, 2015 at 9:24 AM, Erik Hensens < ()> wrote:
>>
>>> Hi everyone!
>>>
>>> How can I compute the view matrix and the projection matrix from a set of lookat parameters (eye, center, and up)?
>>>
>>> I'm asking because I need to compute the MVPW for a given lookat before the camera is actually at that lookat.
>>>
>>> I'm totally stumped and any help would be greatly appreciated!
>>>
>>> Thank you!
>>>
>>> Cheers,
>>> Erik[/list]
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=65173#65173 (http://forum.openscenegraph.org/viewtopic.php?p=65173#65173)
>>>
>>>
>>>
>>>
>>>
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