[osg-users] how to get the handle of opengl texture that corresponds to a OSG::Texture
Qingjie Zhang
305479421 at qq.com
Tue Sep 8 20:29:37 PDT 2015
Hi Robert,
I'm knowing that the RenderInfo->getContextID() can give me the contextID to use in the getTextureObject(uint contextID), but where can I get the RenderInfo? I searched the source code of Texture but did not find that..
Many thanks.
Qingjie
robertosfield wrote:
> Hi Qingjie,
>
>
> The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) method can be used to get the OSG's wrapper for the OpenGL texture object. The TextureObject::id() method returns the OpenGL texture object id.
>
>
> Robert.
>
>
> On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote:
>
> > Hi,
> > I generated a texture2d with osg, to use the texture in CUDA, I have to get the corresponding "opengl texture" handle(GLuint), and then access to the texture by the handle in CUDA.
> > Now I don't know how to get the handle.
> > Many thanks for your reply!!!
> > ...
> >
> > Thank you!
> >
> > Cheers,
> > Qingjie
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061)
> >
> >
> >
> >
> >
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http://forum.openscenegraph.org/viewtopic.php?p=65073#65073
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