[osg-users] how to get the handle of opengl texture that corresponds to a OSG::Texture

Robert Osfield robert.osfield at gmail.com
Tue Sep 8 07:36:35 PDT 2015


Hi Qingjie,

The osgTexture::TextureObject* osg::Texture::getTextureObject(uint
contextID)  method can be used to get the OSG's wrapper for the OpenGL
texture object.  The TextureObject::id() method returns the OpenGL texture
object id.

Robert.

On 8 September 2015 at 15:20, Qingjie Zhang <305479421 at qq.com> wrote:

> Hi,
> I generated a texture2d with osg, to use the texture in CUDA, I have to
> get the corresponding "opengl texture" handle(GLuint), and then access to
> the texture by the handle in CUDA.
> Now I don't know how to get the handle.
> Many thanks for your reply!!!
> ...
>
> Thank you!
>
> Cheers,
> Qingjie
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65061#65061
>
>
>
>
>
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