[osg-users] how to get the handle of opengl texture that corresponds to a OSG::Texture
Robert Osfield
robert.osfield at gmail.com
Tue Sep 8 07:36:35 PDT 2015
Hi Qingjie,
The osgTexture::TextureObject* osg::Texture::getTextureObject(uint
contextID) method can be used to get the OSG's wrapper for the OpenGL
texture object. The TextureObject::id() method returns the OpenGL texture
object id.
Robert.
On 8 September 2015 at 15:20, Qingjie Zhang <305479421 at qq.com> wrote:
> Hi,
> I generated a texture2d with osg, to use the texture in CUDA, I have to
> get the corresponding "opengl texture" handle(GLuint), and then access to
> the texture by the handle in CUDA.
> Now I don't know how to get the handle.
> Many thanks for your reply!!!
> ...
>
> Thank you!
>
> Cheers,
> Qingjie
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=65061#65061
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20150908/f0e706ad/attachment-0003.htm>
More information about the osg-users
mailing list