[osg-users] Oculus+OSG
Björn Blissing
bjorn.blissing at vti.se
Mon Sep 7 05:52:22 PDT 2015
Jan Ciger wrote:
>
> Hum, alright. I was searching the documentation and the changelogs for
> this but haven't seen it mentioned anywhere.
Hi Jan,
You will find it on page 22 in the 0.7 developer guide. It is a bit hidden inside the ovrLayerType_EyeFov description, the section about DepthTexture:
"Provides depth data for the EyeFovDepth layer type, and is used by positional timewarp to try to apply the correct parallax for the layer..."
Michael Antonov also mentions it in a post on the Oculus blog:
https://developer.oculus.com/blog/asynchronous-timewarp-examined/
Best regards
Björn
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65049#65049
More information about the osg-users
mailing list