[osg-users] Oculus+OSG
Björn Blissing
bjorn.blissing at vti.se
Mon Sep 7 05:37:33 PDT 2015
cbuchner1 wrote:
>
> did I understand correctly that the time warping feature cannot be disabled, as it is a built-in feature of the Oculus SDK?
>
My understanding is that time warp is enabled by default. And I have not found a simple way of disabling it. I have posed a question on the Oculus forum, but have not received any replies, yet.
But when I have read some more about how positional time warp works I discovered that to be able to use it the compositing layer must of type ovrLayerType_EyeFovDepth. And currently the osgoculusviewer is using the simpler ovrLayerType_EyeFov layer type, which only supports rotational time warp.
Best regards
Björn
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http://forum.openscenegraph.org/viewtopic.php?p=65047#65047
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