[osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup

Robert Osfield robert.osfield at gmail.com
Wed Sep 2 00:15:24 PDT 2015


Hi Thomas,

Only see the osgviewer.zip.002, was there an .001.

I'm a bit perplexed by needing to zip a stack trace up. I work predominatly
under Linux so Windows specific files are far less useful than straight
text outputs for things like stack traces.

Aside for the stack trace issues, one thing you could try is running the
osgviewer SingleThreaded. i.e.

  osgviewer --SingleThreaded cow.osgt

Robert.

On 1 September 2015 at 18:04, Thomas Stegemann <thomas.stegemann at outlook.com
> wrote:

> … and the second file.
>
>
>
> *Von:* osg-users [mailto:osg-users-bounces at lists.openscenegraph.org] *Im
> Auftrag von *Robert Osfield
> *Gesendet:* Dienstag, 1. September 2015 14:30
> *An:* OpenSceneGraph Users <osg-users at lists.openscenegraph.org>
> *Betreff:* Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two
> monitor setup
>
>
>
> Hi Thomas,
>
> Thanks for the details.
>
> The stack trace is a bit too incomplete to be able to spot where exactly
> the problem might lie.    In particular the [Externer Code] should give us
> an idea how StandardManipulator::centerMousePointer(..) is eventually
> calling GraphicsContext::getTraits().
>
>
>
> Robert.
>
>
>
>
>
> On 1 September 2015 at 11:53, Thomas Stegemann <
> thomas.stegemann at outlook.com> wrote:
>
> Hi Robert,
>
>
>
> HW: Nvidia GeForce GTX 770, Intel i7 4770, 32GB, 2 Displays  (each
> 1920x1200 px)
>
> OS: Win7 x64,
>
>
>
> - compiled using Visual Studio 12 (2013) for x64
>
> - same settings worked with OpenSceneGraph 3.2.3
>
> - did a full (re)build (no old data kept, flushed build folders first)
>
>
>
>
>
> Call stack until crashed (sorry, some parts are in german):
>
>
>
> > osgd.dll!osg::ref_ptr<osg::GraphicsContext::Traits>::get() Zeile 92 C++
>
>   osgd.dll!osg::GraphicsContext::getTraits() Zeile 291 C++
>
>   [Externer Code]
>
>   osgGAd.dll!osgGA::StandardManipulator::centerMousePointer(const
> osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 539 C++
>
>   osgGAd.dll!osgGA::FlightManipulator::home(const osgGA::GUIEventAdapter &
> ea, osgGA::GUIActionAdapter & us) Zeile 53 C++
>
>   osgGAd.dll!osgGA::KeySwitchMatrixManipulator::home(const
> osgGA::GUIEventAdapter & ee, osgGA::GUIActionAdapter & aa) Zeile 125 C++
>
>   [Externer Code]
>
>   osgviewerd.exe!main(int argc, char * * argv) Zeile 127 C++
>
>   [Externer Code]
>
>
>
>
>
> Thanks in advance,
>
> Thomas
>
>
> ------------------------------
>
> Date: Tue, 1 Sep 2015 09:34:51 +0100
> From: robert.osfield at gmail.com
> To: osg-users at lists.openscenegraph.org
> Subject: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two
> monitor setup
>
>
>
> Hi Thomas,
>
>
>
> On 1 September 2015 at 08:58, Thomas Stegemann <
> thomas.stegemann at outlook.com> wrote:
>
>  If you have a multi-monitor setup (e.g. 2 Monitors attached) running the
> latest stable release 3.4.0 of OpenSceneGraph, the application crashed at
> startup when no --screen parameter is set. (OSG tries to use all monitors
> by default, worked with 3.2.3) This doesn't happen if you explicitely call
> osgviewer --screen 0 to start rendering only at one screen.
>
>
>
> What hardware and OS combination are you seeing this issue with?
>
> Could you build the OSG with debug and see where about the crash occurs?
> A stack trace would be very useful.
>
> Unfortunately I don't have two monitors available to test right away, but
> should have one by next week so will test then.
>
> Robert.
>
>
>
>
>
>
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