<div dir="ltr"><div><div>Hi Thomas,<br><br></div>Only see the osgviewer.zip.002, was there an .001. <br><br>I'm a bit perplexed by needing to zip a stack trace up. I work predominatly under Linux so Windows specific files are far less useful than straight text outputs for things like stack traces.<br><br></div><div>Aside for the stack trace issues, one thing you could try is running the osgviewer SingleThreaded. i.e.<br><br></div><div> osgviewer --SingleThreaded cow.osgt<br></div><div><br></div>Robert.<br></div><div class="gmail_extra"><br><div class="gmail_quote">On 1 September 2015 at 18:04, Thomas Stegemann <span dir="ltr"><<a href="mailto:thomas.stegemann@outlook.com" target="_blank">thomas.stegemann@outlook.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div link="blue" vlink="purple" lang="DE"><div><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1f497d">… and the second file.<u></u><u></u></span></p><p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri",sans-serif;color:#1f497d"><u></u> <u></u></span></p><p class="MsoNormal"><b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif">Von:</span></b><span style="font-size:11.0pt;font-family:"Calibri",sans-serif"> osg-users [mailto:<a href="mailto:osg-users-bounces@lists.openscenegraph.org" target="_blank">osg-users-bounces@lists.openscenegraph.org</a>] <b>Im Auftrag von </b>Robert Osfield<br><b>Gesendet:</b> Dienstag, 1. September 2015 14:30<br><b>An:</b> OpenSceneGraph Users <<a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a>><br><b>Betreff:</b> Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup<u></u><u></u></span></p><div><div class="h5"><p class="MsoNormal"><u></u> <u></u></p><div><div><div><div><p class="MsoNormal" style="margin-bottom:12.0pt">Hi Thomas,<u></u><u></u></p></div><p class="MsoNormal" style="margin-bottom:12.0pt">Thanks for the details. <u></u><u></u></p></div><p class="MsoNormal" style="margin-bottom:12.0pt">The stack trace is a bit too incomplete to be able to spot where exactly the problem might lie. In particular the [Externer Code] should give us an idea how StandardManipulator::centerMousePointer(..) is eventually calling GraphicsContext::getTraits().<u></u><u></u></p></div><div><p class="MsoNormal"><u></u> <u></u></p></div><p class="MsoNormal">Robert.<u></u><u></u></p><div><p class="MsoNormal" style="margin-bottom:12.0pt"><br><br><u></u><u></u></p></div></div><div><p class="MsoNormal"><u></u> <u></u></p><div><p class="MsoNormal">On 1 September 2015 at 11:53, Thomas Stegemann <<a href="mailto:thomas.stegemann@outlook.com" target="_blank">thomas.stegemann@outlook.com</a>> wrote:<u></u><u></u></p><blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0cm 0cm 0cm 6.0pt;margin-left:4.8pt;margin-right:0cm"><div><div><p class="MsoNormal"><span style="font-family:"Calibri",sans-serif;color:#444444;background:white">Hi Robert,</span><u></u><u></u></p><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">HW: Nvidia GeForce GTX 770, Intel i7 4770, 32GB, 2 Displays (each 1920x1200 px)<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">OS: Win7 x64,<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">- compiled using Visual Studio 12 (2013) for x64<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">- same settings worked with OpenSceneGraph 3.2.3<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">- did a full (re)build (no old data kept, flushed build folders first)<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">Call stack until crashed (sorry, some parts are in german):<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">> osgd.dll!osg::ref_ptr<osg::GraphicsContext::Traits>::get() Zeile 92 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> osgd.dll!osg::GraphicsContext::getTraits() Zeile 291 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> [Externer Code]<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> osgGAd.dll!osgGA::StandardManipulator::centerMousePointer(const osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 539 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> osgGAd.dll!osgGA::FlightManipulator::home(const osgGA::GUIEventAdapter & ea, osgGA::GUIActionAdapter & us) Zeile 53 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> osgGAd.dll!osgGA::KeySwitchMatrixManipulator::home(const osgGA::GUIEventAdapter & ee, osgGA::GUIActionAdapter & aa) Zeile 125 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> [Externer Code]<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> osgviewerd.exe!main(int argc, char * * argv) Zeile 127 C++<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"> [Externer Code]<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444"><u></u> <u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">Thanks in advance,<u></u><u></u></span></p></div><div><p class="MsoNormal" style="line-height:17.05pt;background:white"><span style="font-family:"Calibri",sans-serif;color:#444444">Thomas<u></u><u></u></span></p></div></div></div><p class="MsoNormal"><u></u> <u></u></p><div><div class="MsoNormal" style="text-align:center" align="center"><hr align="center" size="2" width="100%"></div><p class="MsoNormal">Date: Tue, 1 Sep 2015 09:34:51 +0100<br>From: <a href="mailto:robert.osfield@gmail.com" target="_blank">robert.osfield@gmail.com</a><br>To: <a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a><br>Subject: Re: [osg-users] Open Scene Graph 3.4.0 has bug when using two monitor setup<u></u><u></u></p><div><div><p class="MsoNormal" style="margin-bottom:12.0pt"><u></u> <u></u></p><div><p class="MsoNormal">Hi Thomas,<u></u><u></u></p><div><p class="MsoNormal"><u></u> <u></u></p><div><p class="MsoNormal">On 1 September 2015 at 08:58, Thomas Stegemann <<a href="mailto:thomas.stegemann@outlook.com" target="_blank">thomas.stegemann@outlook.com</a>> wrote:<u></u><u></u></p><blockquote style="border:none;border-left:solid #cccccc 1.0pt;padding:0cm 0cm 0cm 6.0pt;margin-top:5.0pt;margin-bottom:5.0pt"><div><div><p><span style="font-size:10.5pt;font-family:"Helvetica",sans-serif;color:#333333;background:white" lang="EN-US"> If you have a multi-monitor setup (e.g. 2 Monitors attached) running the latest stable release 3.4.0 of OpenSceneGraph, the application crashed at startup when no --screen parameter is set. (OSG tries to use all monitors by default, worked with 3.2.3) This doesn't happen if you explicitely call osgviewer --screen 0 to start rendering only at one screen.</span><span lang="EN-US"> </span><u></u><u></u></p></div></div></blockquote><div><p class="MsoNormal" style="margin-bottom:12.0pt"><u></u> <u></u></p></div><div><p class="MsoNormal" style="margin-bottom:12.0pt">What hardware and OS combination are you seeing this issue with?<u></u><u></u></p></div><div><p class="MsoNormal" style="margin-bottom:12.0pt">Could you build the OSG with debug and see where about the crash occurs? A stack trace would be very useful.<u></u><u></u></p></div><div><p class="MsoNormal" style="margin-bottom:12.0pt">Unfortunately I don't have two monitors available to test right away, but should have one by next week so will test then.<u></u><u></u></p></div><div><p class="MsoNormal">Robert.<u></u><u></u></p></div><div><p class="MsoNormal"><br> <u></u><u></u></p></div></div></div></div><p class="MsoNormal"><u></u> <u></u></p></div></div><p class="MsoNormal">_______________________________________________ osg-users mailing list <a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a> <a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><u></u><u></u></p></div></div></div><p class="MsoNormal" style="margin-bottom:12.0pt"><br>_______________________________________________<br>osg-users mailing list<br><a href="mailto:osg-users@lists.openscenegraph.org" target="_blank">osg-users@lists.openscenegraph.org</a><br><a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><u></u><u></u></p></blockquote></div><p class="MsoNormal"><u></u> <u></u></p></div></div></div></div></div><br>_______________________________________________<br>
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