[osg-users] the new glTF format by the Kronos Group

Chris Hanson xenon at alphapixel.com
Tue Oct 20 11:56:28 PDT 2015


I could probably crank out a glTF loader in short work if anybody was
interested. I haven't had any clients come forth demanding one yet, but it
may happen. We'll see. Can't be any more complicated than COLLADA! ;)

On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger <jan.ciger at gmail.com> wrote:

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> Hello,
>
> On 20/10/15 13:51, Christian Buchner wrote:
> > Hi all,
> >
> > The Khronos group has published a specification for a data exchange
> > and transmission format for 3D objects and scenes, it appears
> >
> > https://github.com/KhronosGroup/glTF
> >
> > I think the OpenScenegraph community might be a interesting in
> > implementing a a file format plugin, or even come up with a
> > standaloner viewer for this format.
> >
> > So far it is hard to tell if this format will be widely adopted.
> > But having support in OSG from an early point in time could either
> > make OSG more popular, or glTF...  ;)
>
> Interesting, I wasn't aware of something like this being in the works.
> It could be useful to support, indeed. If someone is building a new
> application, this could potentially save them some work, especially if
> there will be tooling available.
>
> On the other hand, I don't see much potential for this as an
> interoperability format because I don't see major game/3D engine
> vendors abandoning their proprietary "baked" asset for this. There is
>  too much investment in their existing tooling already and a vendor
> lock-in is a major factor in their interest too. E.g. Unity wouldn't
> want to make it easier for their paying customers to jump ship to
> Unreal (or vice versa). The same for the various asset stores these
> companies are running - vendor lock-in is a major advantage there,
> because they get to be the gatekeeper and collect toll.
>
> J.
>
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-- 
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