[osg-users] the new glTF format by the Kronos Group
Jan Ciger
jan.ciger at gmail.com
Tue Oct 20 11:36:43 PDT 2015
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
Hello,
On 20/10/15 13:51, Christian Buchner wrote:
> Hi all,
>
> The Khronos group has published a specification for a data exchange
> and transmission format for 3D objects and scenes, it appears
>
> https://github.com/KhronosGroup/glTF
>
> I think the OpenScenegraph community might be a interesting in
> implementing a a file format plugin, or even come up with a
> standaloner viewer for this format.
>
> So far it is hard to tell if this format will be widely adopted.
> But having support in OSG from an early point in time could either
> make OSG more popular, or glTF... ;)
Interesting, I wasn't aware of something like this being in the works.
It could be useful to support, indeed. If someone is building a new
application, this could potentially save them some work, especially if
there will be tooling available.
On the other hand, I don't see much potential for this as an
interoperability format because I don't see major game/3D engine
vendors abandoning their proprietary "baked" asset for this. There is
too much investment in their existing tooling already and a vendor
lock-in is a major factor in their interest too. E.g. Unity wouldn't
want to make it easier for their paying customers to jump ship to
Unreal (or vice versa). The same for the various asset stores these
companies are running - vendor lock-in is a major advantage there,
because they get to be the gatekeeper and collect toll.
J.
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2
iD8DBQFWJom6n11XseNj94gRAob+AKC4Eln1nSCdMHpke3Xfru7j16Q8fwCfa4fw
EZ7Kjzlr5DiW6M6QODDGzs4=
=gXAU
-----END PGP SIGNATURE-----
More information about the osg-users
mailing list