[osg-users] Compute occluding transparent objects
    Pierre-Jean Petitprez 
    pierre-jean.petitprez at inria.fr
       
    Wed Nov 25 05:11:28 PST 2015
    
    
  
Hi Jannik,
Thank you very much. This is exactly what I was looking for.
For some reason I thought that only "RenderBin" and "DepthSortedBin" were possible, and I didn't find the right lines in the source code.
Thanks for your help !
Cheers,
Pierre-Jean
scrawl wrote:
> Hi Pierre-Jean,
> 
> put your objects in the SORT_FRONT_TO_BACK render bin.
> 
> stateset->setRenderBinDetails(binNumber, "SORT_FRONT_TO_BACK"); 
> 
> Ensure that this particular binNumber is only used for objects you want sorted front to back, so that the render bin can be created correctly.
> 
> The render bin prototypes provided by default in OSG are documented here: https://github.com/openscenegraph/osg/blob/master/src/osgUtil/RenderBin.cpp#L35
> 
> Cheers,
> Jannik
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http://forum.openscenegraph.org/viewtopic.php?p=65766#65766
    
    
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