[osg-users] Compute occluding transparent objects

Pierre-Jean Petitprez pierre-jean.petitprez at inria.fr
Wed Nov 25 05:11:28 PST 2015


Hi Jannik,

Thank you very much. This is exactly what I was looking for.
For some reason I thought that only "RenderBin" and "DepthSortedBin" were possible, and I didn't find the right lines in the source code.

Thanks for your help !

Cheers,
Pierre-Jean


scrawl wrote:
> Hi Pierre-Jean,
> 
> put your objects in the SORT_FRONT_TO_BACK render bin.
> 
> stateset->setRenderBinDetails(binNumber, "SORT_FRONT_TO_BACK"); 
> 
> Ensure that this particular binNumber is only used for objects you want sorted front to back, so that the render bin can be created correctly.
> 
> The render bin prototypes provided by default in OSG are documented here: https://github.com/openscenegraph/osg/blob/master/src/osgUtil/RenderBin.cpp#L35
> 
> Cheers,
> Jannik


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